Video 1
Video 2
Using the guide of Maya, I've learnt how to animate a mechanical 'crane' in a proper way by using 'skeleton' tool such as the joint tool and IK handle tool , constrain, parenting objects using the Hypergraph : hierarchy, entering the correct keyframe on the timeline so that it can animate just like a normal crane. It was done in a way, relating to a real-life object. In this case, a mechanical arm or a crane used to lift up objects.
Hierarchy Hypergraph of the mechanical arm when collapsed.
Hierarchy Hypergraph of the mechanical arm when expanded.
This also indicate the objects that was parented by the other.
No comments:
Post a Comment